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Careers
in Animation
The animation industry offers a huge range of positions, which depend on the candidates’ sphere of expertise, on their qualifications, and on the level of responsibilities they are willing to assume. At ESMA, the CG Animation & FX curriculum is a broad-based training program ; therefore, the great strength of our graduates is their level of excellence in all the areas it covers. Nevertheless, the end-of-studies short films they work on in their last year offer them the occasion to specialize in one specific field.
ESMA has a very strong background in animation cinema and that’s really what we’re looking for. This allows us to have specialized students, very focused on their careers. Students are passionate and highly motivated by what they do.
Erik SMITT
Director of photography at Pixar Animation Studios
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The qualities of ESMA are the qualities of a very high level school. That a short film from ESMA is selected for the Oscars is well deserved!
Kristof Serrand,
Directeur Artistique, Dreamworks
The quality of the films is really palpable. Both technically and narratively, the scripts are developing and getting more complex year after year.
Shelley PAGE
Key Talent and Artist Liaison – DreamWorks, Aardman…
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To be able to work in the world of video games, several qualities are necessary: being creative and autonomous, being proactive, having a good team spirit and knowing how to work with others but also being able to face new challenges. ESMA conveys all these values to its students.
Arielle DETHOMAS
Lead Animator at Ubisoft Annecy
We are visiting several schools but to be honest, ESMA is where we met the best student works. We are really delighted to see all the love and hard work they invest in their projects and how hight the level of everything they have done is.
Claudia GLOD
Producer and Resource Manager
Milford Creative Studio
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I love the movies I’ve seen but I also love this school! The quality of the work is really good and high and the students don’t hesitate to confront complicated situations.
Andrew GORDON
Head of Animation (Feature Animation)
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ESMA allows students to pursue their ideas to their full potential. It’s a very high level school!
Dorian MARCHESIN
Environments and rendering supervisor
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We have recruited talented artists who have studied at ESMA in recent years. The curriculum they are following has allowed them to prepare well for our studios.
Dana RAAD
Talent Acquisition Manager – The Focus
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ESMA being a reference school, we are very attentive to the new talents that emerge each year.
Lionel FAGES
Director & founder of Cube Creative studio
Become
Grooming Artist
The Grooming Artist works on everything from hair, eyebrows, beard, threads, animal furs. It is about giving shape to very fine geometries.
Become
Texturing Artist
The main task of the texturing artist is therefore to create photorealistic textures to be mapped on 3D objects.
Become
Visual Effects Specialist 2D/3D
In the world of computer-generated imagery, the FX artist mainly operates during the post-production stage. His goal : to put his skills at the service of image processing.
Becoming
Director / The CG Project Manager
In the context of a CG production, the CG director (also known as the CG project manager) is THE person at the heart of the project. Artist, technician and pilot at the same time, he follows the various stages of the project, from its reflection to its conception, and perfectly masters its subtleties.
Become
CG Animation Supervisor
As his title suggests, the CG animation supervisor is the keystone of the animation team: in direct relation with the director, he has a very clear idea of his expectations, which he transmits to his team of animators, in pre-production. He also ensures the liaison with the other studios that will eventually work on the same project, in order to guarantee the coherence of the animation.
Become
Surfacing Artist
The surfacing artist adds texture and colour to characters, environments and CG accessories in an animated function, in order to enhance their visual appeal based on the design style defined by the artistic director, the production designer and the film director.
Become
Rigger
The rigger provides characters with the digital framework that will allow them to move in a realistic and coherent way.
Become
Rendering Artist
The Rendering Artist colours, paints, sculpts and shapes like any other artist, although its medium remains exclusively digital. He makes artistic choices.
Become
Previs Artist
The Previs Artist allows a director, or a FX supervisor through digital technology to experiment with different options for staging and artistic direction.
Become
Compositor
The compositor is both an artist and a technician. His work consists in assembling, mixing several sources of images or special effects.
Become
Illustrator 3D
The 3D illustrator is a specialist in the creation and modification of digital images or computer graphics.
Become
Lighting Artist
In digital animation, lighting is an important element which participates to the realism of a scene.